We will show you a few tricks on how to make toasts and dialogs easier. We will also launch activities and get to other useful tips which can be found in the Anko library. This article builds on the first part where we have laid the foundation on which we will now build our demo application.
Apple introduced the new iPhone 8, iPhone 8 Plus and the jubilee iPhone X. How are these different from their predecessors? How many versions are there already? And how did Apple’s iPhone develop over time up to the present day? Here is a simple timeline of the iPhone’s past decade.
In this and future posts, I will be giving you a quick introduction to the Kotlin Anko DSL library. Anko is a library that Kotlin uses and provides a lot of extension functions to make our Android development easier. You will learn how you can define the UI in the code (by using Kotlin DSL) instead of writing it in XML. The Anko library is not only about UI definition, but it contains a lot of extension functions which can make your life easier during Android development.
It is easy to fall in love with Kotlin. I would like to tell you about 10 Kotlin features I consider to be the best ones. I will also describe each of them in detail and explain why they made it to the top 10.
The biggest news on this year's Google I/O 17 was that Kotlin has become the official language on Android. Google finally heard the voice of the community which has been calling for the support of Kotlin for several years already.
In the next installment of our series on the topic of Xamarin, we will be delving into an introduction of the structure of the Android project, which is completely different from iOS.
In the previous parts, we had the opportunity to try out basic applications in Xamarin and in the Visual Studio project. Before we begin to address the steps for creating more complex applications, we will take a gradual look at the structure of iOS first, then an Android project.
In the last segment of our Xamarin series we focused on creating the HelloWorld iOS application using Xamarin Studio. Based on the feedback from the previous article, I decided that in order not to deprive those who want to realize their projects in Visual Studio, I would dedicate today's segment just to them.
In the last part of our series on the development of mobile applications at Xamarin, we briefly introduced Xamarin Framework. Now we’ll take a look at the initial steps that accompany the development of basic applications.
Fast and efficient development of mobile applications for multiple platforms is neither simple nor cheap. Developers may use a variety of tools for this purpose. At eMan we bet on Xamarin, which came under the wing of Microsoft just a few days ago. In this series, we will gradually introduce this tool to you in detail.