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Flutter mobile app

Let’s Develop a Mobile App in Flutter (1/3)

Flutter is a mobile framework for the development of multiplatform native apps, so from one code we will get an app that can run on Android as well as on iOS. It is a similar experiment to Xamarin from Microsoft a few years ago. In this series, we will create an app in Flutter and show you how it all works.

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anko library, kotlin, Vaclav Souhrada

Kotlin – Introduction to Anko for Android (4/4)

In the last article of this series we will learn how to create an Anko DSL layout in a fragment. We’ll also learn how to use the RecyclerView component, again using the DSL definition.

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ominik Matoulek, localization

Localization with a to-the-room accuracy fast and easy (2/4)

The first article explained what localization in buildings is. In today’s article, we will present three basic methods for determining your position without a GPS system. Let’s start with dead reckoning. You know this method, even if you think you don’t.

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Dominik Matoulek, lokalizace

Localization with a to-the-room accuracy fast and easy (1/4)

Satellite based GPS is a widely used and very common thing these days. But how does one use navigation where GPS is not available? How can a user localize objects or people in buildings? This series will present the ways to set up a simple localization system in buildings with a to-the-room accuracy.

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Augmented reality will help architects as well as excavator operators

Hackathon Q-TON 2.0 was held at Forum Karlín in Prague during the last weekend in November. It was the second event of its kind held on the premises of the companies Qest automation, UP21 and a few other sister projects. Smart City was the topic, and eMan experts were available to seven teams working on various visions of the city from the not too distant future.

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Four tips for not falling behind in the development of mobile apps

On Monday 27 November we met our colleagues from Plzeň at an event organized by TechHeaven on the DEPO2015 premises. We simply could not miss such an interesting topic as “Latest Trends in Mobile App Development”.

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Kotlin – Introduction to Anko for Android  (3/4)

In the third article of the Anko library series we are going to improve the design of our demo application so it looks a bit better. We will also get to know other extension functions of Anko, e.g. how to set the app layout to portrait or landscape mode.

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Kotlin – Introduction to Anko for Android  (2/4)

We will show you a few tricks on how to make toasts and dialogs easier. We will also launch activities and get to other useful tips which can be found in the Anko library. This article builds on the first part where we have laid the foundation on which we will now build our demo application.

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history of iPhone, iPhone X

A Brief History of iPhone

Apple introduced the new iPhone 8, iPhone 8 Plus and the jubilee iPhone X. How are these different from their predecessors? How many versions are there already? And how did Apple’s iPhone develop over time up to the present day? Here is a simple timeline of the iPhone’s past decade.

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Kotlin – Introduction to Anko for Android  (1/4)

In this and future posts, I will be giving you a quick introduction to the Kotlin Anko DSL library. Anko is a library that Kotlin uses and provides a lot of extension functions to make our Android development easier. You will learn how you can define the UI in the code (by using Kotlin DSL) instead of writing it in XML. The Anko library is not only about UI definition, but it contains a lot of extension functions which can make your life easier during Android development.

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